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- Mission-Status //
-
- <Welcome>
- <Speaker_Name>
- <*>
-
- <Destroy_XY>
- needed to Destroy <Some_Text> for <Script_Integer_1> credits
- <*>
-
- <Kill_Enemy>
- needed to Kill <Some_Text> for <Script_Integer_1> credits
- <*>
-
- <Take_Device>
- needed to Take <Some_Text> for <Script_Integer_1> credits
- <*>
-
- <Give_Device>
- needed to Give <Some_Text> for <Script_Integer_1> credits
- <*>
-
- <Rescue>
- Rescued <Some_Text> for <Script_Integer_1> credits!!!
- <*>
-
- <Preserve_Ent>
- Protected <Some_Text> for <Script_Integer_1> credits!!!
- <*>
-
- <Press_Mouse_Button>
- Press the Mouse button to go back to game!
- <*>
-
- <You_Killed_Enemy>
- <Script_Integer_1> Enemy Casualties
- <*>
-
- <You_Killed_Civilians>
- <Script_Integer_1> Civilian Casualties, Docked <Script_Integer_2> credits!!
- <*>
-
- <You_Lost_Squad_Members>
- <Script_Integer_1> Squad casualty(s)!!
- <*>
-
- <You_Killed_Squad_Members>
- <Script_Integer_1> Squad losses due to error, Docked <Script_Integer_2> credits!!
- <*>
-
- <Shots_Fired>
- Shots Fired: <Script_Integer_1>
- <*>
-
- <Current_Credits>
- Total Credits: <Some_Text>
- <*>
-
- <XY_Targets_Destroyed>
- Targets Destroyed: <Script_Integer_1>
- <*>